1.
A brief project outline of project 1
·
The City of Culture- Peter Eisenman
Peter Eisenman’s ‘City of Culture’ is a monumental piece of
architecture, exploring the relationship between the building and the
landscape. The design incorporates various techniques to achieve the increased
awareness of the existing environment. Eisenman employs his trademark technique
of the overlayed grid to segment the piece, in a manner that reflects the
inconsistencies of the land. The absence of form within the building leaves us
wanting to connect the piece, unifying the architecture’s independent elements.
This connection is further explored through the recurring organic forms , all
of which are slightly dissimilar, but have a unified effect as a whole.
Concepts:
®
Absence of form
®
The grid
®
Connection to
the landscape
®
Repetition and variation
Chosen precedents
·
The memorial to murdered Jews- Berlin, Peter
Eisenman
·
Maritime youth center, BIG
®
Absence of form
®
The grid
®
Connection to
the landscape
2.
A visual analysis of x2 precedent studies as
a pair
3.
A design proposal and design draft for
assignment 3
Building types
®
Residential
high density (apartments)
®
Educational facility (lecture theatre, studio
classrooms, conference rooms)
®
Hotel (lobby, function rooms, hotel rooms,
casino, gymnasium, restaurants)
Building placement
The vacant Barangaroo site for a
location providing waterfront views for terraced housing, whilst maintaining an
urban landscape setting.
Ways of challenging ideas and
concepts (residential high density)
·
Maintaining large portions of the form whilst
subtracting selected elements to create internally open spaces &
demonstrating the absence of form
·
The overlay of a grid serves as a pivotal point
of the form’s manipulation- allowing staggering to create terraced housing
·
Strategic placement of the architecture
(Barangaroo) resembles the topography, creating an artificial landscape of
continuity
Basis of the concept design
4.
A short description on your prescribed
additional representation
I
have chosen to use the Cryengine 3 Sandbox editor as my representation format.
This is because I think it is the best representational tool for demonstrating my
residential piece of architecture within its context. The interactive tools
will serve as a great advantage in portraying how the architecture will change
over time, and how it will respond and fit into its surrounds- a key element of
connection to the landscape. The real-time environment tools can demonstrate
key selling points of the architecture, such as the changing views of the
harbour through movement entities, flow graphs, environment changes etc.