THE CONCEPTS
In relation to assignment one, four layer/concepts were derrived from the existing model. I chose to deconstruct my model into key themaic concepts, of which were:
The absence of form
The presence of the grid
Connection
Variation
THE PHYSICAL MODEL
I have decided to create a modified rectangualr prism as my physical model to display my markers. This model will contain a series of altered elements, revealing each marker in a manner appropriate to the concept being conveyed. Below is a sketch of the key ideas.
STORYBOARDS
MARKERS
Absence of form |
The grid |
Repetition & varyation |
Progression |
Connection (piece 1) |
Connection (piece 2) |
BUILD AR IMPORT SCREENSHOTS
BUILD AR VIDEO
PROBLEMS Many of the problems I encountered related to the actual set up of the programs, such as the exporter not appearing in 3ds max. After thes issues were overcome, I simply exported my model from 3ds max as an .osg file and dropped it into Build AR to be recognized my by marker. I had minor issues with scaling and positioning the model in BuildAR, but after some slight tweaking, I adjusted my model to how I wanted. Now I have to work on animating my models to import into BuildAR.
MODEL DEVELOPMENT
After recieving feedback upon my concept model, I decided to place a stronger emphasis upon the absence of form by reducing the amount of which is subtracted from the model. This ensures a clear notion of absence is conveyed, whilst strengthening the piece in terms of unity. Furthermore, the suggestion of reducing the amount of varyation was taken into consideration, hence a unform terracing application to the varried, scaled pieces. The grid concept is applied by a light overlay upon the pieces to draw connection to all the individual elements. Here are some images of my altered form
Top view- less absence |
uniform terracing in repeated, scaled pieces |
retention of organic, connecting shape |
texture application |
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